Gallery

Modeling

SPRING 2023

GELYNELE CHARACTER MODEL - RIGS OF COLOR

As a part of the Rigs of Color project, this character was modelled after the concept art designed by the artist gelynele on Deviant Art. Sculpted in ZBrush, textured in ZBrush and Photoshop, and UV unwrapped and rendered in Maya. The original character did not have a name, so I named her after the original artist.

SPRING 2023

FAMILY CHARACTER MODELS - THE GREAT ESCAPE

3 character models including the player character and 2 npc’s modelled for the game “The Great Escape”. Designed, modeled, and textured in a short 3 week time frame.

Hair Grooms

Summer 2021

CURLY BOB & FAUX HAWK

These two hair grooms are a result of my summer research internship. Created using Maya’s xgen and a simple head sculpt in Zbrush.

Animations

SUMMER 2022 - SPRING 2023

COMBAT MOCAP ANIMATIONS - DJANGO UNPLUGGED

Directed, editted, and even acted in some of the captures of the game’s combat animations. Developed animations for attack sequences, reactions, movement, and more. Captured using the Perception Neuron 3 suits on 3 actors including myself. Editted for the Unreal Engine’s Metahuman models inside Maya.

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