Gallery
Modeling
SPRING 2023
GELYNELE CHARACTER MODEL - RIGS OF COLOR
As a part of the Rigs of Color project, this character was modelled after the concept art designed by the artist gelynele on Deviant Art. Sculpted in ZBrush, textured in ZBrush and Photoshop, and UV unwrapped and rendered in Maya. The original character did not have a name, so I named her after the original artist.
![](https://victoriarindeiko.com/wp-content/uploads/2023/05/original-150x150.png)
![](https://victoriarindeiko.com/wp-content/uploads/2023/09/phsp176x168-150x150.png)
![](https://victoriarindeiko.com/wp-content/uploads/2023/05/76123305-4c826a00-5fc6-11ea-8c65-4eee21fd386f-1-150x150.png)
SPRING 2023
FAMILY CHARACTER MODELS - THE GREAT ESCAPE
3 character models including the player character and 2 npc’s modelled for the game “The Great Escape”. Designed, modeled, and textured in a short 3 week time frame.
![](https://victoriarindeiko.com/wp-content/uploads/2023/05/original-150x150.png)
![](https://victoriarindeiko.com/wp-content/uploads/2023/05/76123305-4c826a00-5fc6-11ea-8c65-4eee21fd386f-1-150x150.png)
![](https://victoriarindeiko.com/wp-content/uploads/2023/06/adobe-substance-3d-painter-icon-150x150.png)
![](https://victoriarindeiko.com/wp-content/uploads/2023/05/unreal_engine_logo_icon_144771-150x150.png)
Hair Grooms
Animations
SUMMER 2022 - SPRING 2023
COMBAT MOCAP ANIMATIONS - DJANGO UNPLUGGED
Directed, editted, and even acted in some of the captures of the game’s combat animations. Developed animations for attack sequences, reactions, movement, and more. Captured using the Perception Neuron 3 suits on 3 actors including myself. Editted for the Unreal Engine’s Metahuman models inside Maya.
![](https://victoriarindeiko.com/wp-content/uploads/2023/05/76123305-4c826a00-5fc6-11ea-8c65-4eee21fd386f-1-150x150.png)
![](https://victoriarindeiko.com/wp-content/uploads/2023/05/unreal_engine_logo_icon_144771-150x150.png)
![](https://victoriarindeiko.com/wp-content/uploads/2023/09/Untitled-design-1-150x150.png)